Four chibi players seated around a square card table

Learning Guandan (掼蛋)

Empty your hand first to win.

A partnership climbing game for four. Partners sit opposite each other, fight for lead control, and turn finish order into level progress.

4players, two fixed partnerships
2decks shuffled together, jokers (大小王) included
Areach this level to win the match
27cards dealt to each player
1 Seats & flow
Chibi teacher pointing at a card table diagram
Partners
sit opposite
NTeam 1
STeam 1
ETeam 2
WTeam 2
AnticlockwiseBoth dealing and play move anticlockwise.
Card count10 or fewer cards left? Must declare when asked.
1
First hand
  • One player shuffles at random
  • Left player cuts & flips a card face-up into the deck
  • Shuffler draws first, then anticlockwise
  • Whoever drew the face-up card leads
2
Later hands
  • 1st place shuffles
  • 2nd place cuts (no face-up card)
  • Last place (末游) draws first, then anticlockwise
  • Tribute payer leads; if no tribute, 1st place leads
2 Rank & wild

Level card (级牌) & wildcard (百搭)

The level card ranks above Ace.

1
Level rank sits between A and jokers.Each round has a current level (2 through A). That rank outranks everything except the jokers (大小王).
2
Heart-suit level card is wild (百搭).In combinations it can substitute for any non-joker card.
3
Limits apply.Played alone, it counts only as its own rank. It cannot become a joker.
4
Wild cards can join bombs.A heart-level wild can complete a same-rank bomb (three natural 9s + wild = a 4-card bomb) or a straight flush, taking the needed rank and suit. It cannot help form the four-joker bomb (天王炸).
大王 > 小王 > Level > A > K > Q > ... > 3 > 2
Chibi player holding a glowing heart level card
3 Legal shapes

Legal plays (出牌类型)

Match the shape, match the count.

You can only beat a play with the same shape and same card count, at a higher rank. Most errors come from inventing shapes that don't exist. If you cannot beat the lead, pass — once all others pass, the last player to play opens fresh.

Single / Pair / Triple单张 / 对子 / 三条

Same count, higher rank wins.

A A A
Triple + Pair三带二

Three of a rank plus one pair.

K K K 2 2
Straight顺子

Exactly 5 consecutive singles.

10 9 8 7 6
Pair run三连对

Exactly 3 consecutive pairs.

8 8 7 7 6 6
Steel plate钢板

Two consecutive triples (6 cards).

4 4 4 3 3 3
Bomb炸弹

4+ cards of one rank.

9 9 9 9
Straight flush同花顺

5 consecutive, same suit.

10 9 8 7 6
Quad jokers天王炸

All four jokers. Unbeatable.

大王 大王 小王 小王
4 Bomb ladder

Bombs beat everything (炸弹)

Bombs override any ordinary play.

More cards always wins first. Within the same card count, a straight flush beats a regular bomb of equal length.

1
Quad jokers (天王炸)Unbeatable.
大王大王小王小王
2
6+ card bombMore cards wins before rank.
888888
3
Straight flush (同花顺)5 consecutive, same suit.
109876
4
5-card bombSame rank × 5.
88888
5
4-card bombNo 2- or 3-joker bombs.
8888
Chibi player slamming down a four-card bomb
5 Round result
Two chibi teammates celebrating victory while opponents slump

Finish order & level climb (升级)

First out wins. Partner's position sets the climb.

1
First player out decides the winning team.Their partner's finish position determines how many levels the team advances. Finish order runs 1st place (头游), 2nd (二游), 3rd (三游), last place (末游).
2
Everyone starts at level 2.First team to clear level A wins the match. Both teams track their own level; the level card each hand is the rank the leading team is currently on.
3
Can't clinch the match from last.To advance off level A and win the match, a team must take 1st place and their partner must not finish last in that same hand.
+3Partners finish 1st & 2nd.
+2Partners finish 1st & 3rd.
+1Partners finish 1st & last.
6 Tribute & strategy

Between rounds (进贡)

Tribute rules.

Last place pays up (进贡).Last place gives their highest card (excluding heart level cards) to 1st place. Tribute is revealed face-up.
1st place returns one (还贡).Returns any card ranked 10 or below, face down. Last place then opens play.
Double last (双进贡)If one team sweeps 1st & 2nd, both opponents pay. 1st place takes the higher-ranked tribute; 2nd place takes the lower. If equal rank, pay clockwise (to player's left).
Anti-tribute (抗贡)If a paying hand holds both big jokers (大王) — or, in a double tribute, the two payers hold one each — tribute is cancelled (抗贡) and 1st place opens play.
Control leadWho picks the next shape dictates tempo.
Count bombsBomb quantity and size dominate the endgame.
Protect partnerHelping your partner exit can outweigh shedding one more card.
Two chibi players exchanging a tribute card
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